Nick Chmil
Nick Chmil
Senior VFX Artist at Blind Squirrel Games
Los Angeles, CA, United States

About

Nicholas Chmil is a Visual Effects Artist who has worked on Call of Duty, World of Warcraft, Rogue Company, and Realm Royale.

Skills

Visual EffectsPython Scripting3D ModelingUnreal EngineProgrammingLevel DesignUnityConcept DesignTexturingVideo EditingDrawingDigital Paintingc++Creature ModelingShaders

Software proficiency

Unreal Engine
Unreal Engine
Houdini
Houdini
Photoshop
Photoshop
Maya
Maya
3ds Max
3ds Max
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
After Effects
After Effects
ZBrush
ZBrush
Marmoset Toolbag
Marmoset Toolbag
Quixel Suite
Quixel Suite
SpeedTree
SpeedTree
Marvelous Designer
Marvelous Designer
Unity
Unity
Illustrator
Illustrator
Premiere
Premiere

Reel

Productions

  • 1657831583953
    • Video Game
      Aliens
    • Year
      1960
    • Role
      VFX Artist
    • Company
      Survios
  • Big rumble boxing creed champions
    • Video Game
      Big Rumble Boxing Creed Champions
    • Year
      2021
    • Role
      VFX Artist
    • Company
      Survios
  • Puzzle bobble vr vacation odyssey art
    • Video Game
      Puzzle Bobble 3D Vacation Odyssey
    • Year
      2021
    • Role
      VFX Artist
    • Company
      Survios
  • Black ops cold war
    • Video Game
      Call of Duty: Black Ops Cold War
    • Year
      2020
    • Role
      Associate Technical VFX Artist
    • Company
      High Moon Studios(Activision Blizzard)
  • Warcccc
    • Video Game
      World Of Warcraft
    • Year
      2019
    • Role
      Technical Artist Intern
    • Company
      Blizzard
  • Roco
    • Video Game
      Rogue Company
    • Year
      2020
    • Role
      Technical Artist Intern
    • Company
      Hi-Rez Studios
  • Realmroyale
    • Video Game
      Realm Royale
    • Year
      2018
    • Role
      Technical Artist Intern
    • Company
      Hi-Rez Studios

Experience

  • Senior VFX Artist at Blind Squirrel Games
    October 2021 - Present

  • VFX Artist at Survios
    Los Angeles, CA, United States of America
    October 2020 - October 2021

  • Associate Technical VFX Artist at High Moon Studios(Activision Blizzard)
    Carlsbad, CA, United States of America
    September 2019 - October 2020

  • Technical Artist Intern at Blizzard Entertainment
    Irvine, United States of America
    June 2019 - September 2019

  • Technical Art Intern at Hi-Rez Studios
    Alpharetta, United States of America
    June 2018 - August 2018