Nicholas Chmil
Nicholas Chmil
Technical Artist
Savannah, United States of America

Summary

I am a Technical Artist who makes games and immersive experiences. I have worked on 2D and 3D games. I believe that interactivity is a way to give art forms life through technology and allows for more integration between my skills in programming and art.
My professional focus lies in using my interpersonal skills to work with both artists and engineers in the role of a technical artist. Even when my work primarily falls under one category, I will find that I will use my experience elsewhere to bring new insight to my own work. My conceptual interests frequently relate to creating props, environments, and programming. Art and technology are both immensely imaginative and open to invention.
I have experience collaborating with all types of artists, and I would like to continue collaborating in the future with not only artists but different art styles.

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Skills

Visual EffectsPython Scripting3D ModelingUnreal EngineProgrammingLevel DesignUnityConcept DesignTexturingVideo EditingDrawingDigital Paintingc++Creature ModelingShaders

Software proficiency

Maya
Maya
Houdini
Houdini
3ds Max
3ds Max
Unreal Engine
Unreal Engine
Substance Painter
Substance Painter
Photoshop
Photoshop
Substance Designer
Substance Designer
After Effects
After Effects
ZBrush
ZBrush
Marmoset Toolbag
Marmoset Toolbag
Quixel Suite
Quixel Suite
SpeedTree
SpeedTree
Marvelous Designer
Marvelous Designer
Unity
Unity
Illustrator
Illustrator
Premiere
Premiere

Reel

Productions

  • Warcccc
    • Video Game
      World Of Warcraft
    • Year
      2019
    • Role
      Technical Artist
    • Company
      Blizzard
  • Realmroyale
    • Video Game
      Realm Royale
    • Year
      2018
    • Role
      Technical Artist
    • Company
      Hi-Rez Studios

Experience

  • Technical Artist Intern at Blizzard Entertainment
    Irvine, United States of America
    June 2019 - Present

  • Technical Art Intern at Hi-Rez Studios
    Alpharetta, United States of America
    June 2018 - August 2018