Nick Chmil
Nick Chmil
Associate Technical VFX Artist at High Moon Studios
Carlsbad, CA, United States of America

About

Nicholas Chmil is a Technical Artist who has worked on Call of Duty, World of Warcraft, Rogue Company, and Realm Royale.

Resume PDF

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Skills

Visual EffectsPython Scripting3D ModelingUnreal EngineProgrammingLevel DesignUnityConcept DesignTexturingVideo EditingDrawingDigital Paintingc++Creature ModelingShaders

Software proficiency

Maya
Maya
Houdini
Houdini
3ds Max
3ds Max
Unreal Engine
Unreal Engine
Substance Painter
Substance Painter
Photoshop
Photoshop
Substance Designer
Substance Designer
After Effects
After Effects
ZBrush
ZBrush
Marmoset Toolbag
Marmoset Toolbag
Quixel Suite
Quixel Suite
SpeedTree
SpeedTree
Marvelous Designer
Marvelous Designer
Unity
Unity
Illustrator
Illustrator
Premiere
Premiere

Reel

Productions

  • Black ops cold war
    • Video Game
      Call of Duty: Black Ops Cold War
    • Year
      2020
    • Role
      Associate Technical VFX Artist
    • Company
      High Moon Studios(Activision Blizzard)
  • Warcccc
    • Video Game
      World Of Warcraft
    • Year
      2019
    • Role
      Technical Artist Intern
    • Company
      Blizzard
  • Roco
    • Video Game
      Rogue Company
    • Year
      2020
    • Role
      Technical Artist Intern
    • Company
      Hi-Rez Studios
  • Realmroyale
    • Video Game
      Realm Royale
    • Year
      2018
    • Role
      Technical Artist Intern
    • Company
      Hi-Rez Studios

Experience

  • Associate Technical VFX Artist at High Moon Studios(Activision Blizzard)
    Carlsbad, CA, United States of America
    September 2019 - Present

  • Technical Artist Intern at Blizzard Entertainment
    Irvine, United States of America
    June 2019 - September 2019

  • Technical Art Intern at Hi-Rez Studios
    Alpharetta, United States of America
    June 2018 - August 2018