Animation Blending(UE4)
Upper body anim graph that is being blended into the upperbody.

Upper body anim graph that is being blended into the upperbody.

We did not have aim offsets for various weapons so I transformed the bones in the spine and arms to allow me to create my own aim offset.

We did not have aim offsets for various weapons so I transformed the bones in the spine and arms to allow me to create my own aim offset.

This is a demo video of the final product that we had intended to show off working in an online state. The main focus were the weapon and character animations and the programmer focused on inventory and replication.

Perforce server that I setup with an AWS Server and Linux.

Perforce server that I setup with an AWS Server and Linux.

Lower body anim graph that is being blended into the upperbody.

Lower body anim graph that is being blended into the upperbody.

Animation Blending(UE4)

This is a project I worked on over a 6 week period with a programmer Nick Barber. The challenge was making an Online FPS with the supplied paragon assets that EPIC Games has released and also creating a Linux AWS Server to collaborate on. My challenge was taking these characters that were built for 3rd person and making them usable for an FPS style game. That meant that a lot of work had to go into recreating the skeleton for the Paragon character(Twinblast), retargeting animations to use on the character, creating systems that would replace animation offsets and recoil animations for the arms.

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